Experience Click here to Download PDF version

Environment Lead - Digital Domain - Venice, Ca - 2008 - July 2009

Environment Lead for Roland Emmerich's 2012 (2009). As such I helped plan and shot the still photography in Vancouver, Los Angeles and Washington DC. Photographed the different sets and then oversaw the processing of the HDR Panoramas and other HDR imagery that would be the base for the projected sets, and matttepaintings. Photogrametry modeling (Maya), mattepaint (Photoshop) and slap comps (Nuke).

Special Projects CG Supervisor - Sony Pictures Imageworks - Culver City, Ca - 2004 - 2008

Part of the team in I am Legend (2007), where we transformed the look of New York city to simulate it being abandoned for several years. Worked in the layout department on Surf's Up (2007), working with a camera system that allowed the team to create a documentary feel to the movie. Also worked with the lighting department creating the stereoscopic IMAX version for Open Season 3D (2006). I worked on Sony's 3D building pipeline and tool-set development applied on Superman Returns (2006), Spiderman 3 (2007), and Ghost Rider (2007).

Virtual Cinematography Supervisor - ESC Entertainment - Alameda, CA - 2001 - 2004

Developing tools and procedures to stream production pipelines dealing with digital and film photography applied towards imagebase modeling and image-base renderings. Direct interaction with every shot that goes through the department. The Matrix Reloaded (2003), Matrix Revolutions (2003), The Lady Killers (2004) and Catwoman (2004).

Lead of Virtual Backgrounds - Manex Visual Effects - Alameda, CA - 1999-2001

(Team and technique recognized at the 2001 academy awards.) Worked as a 3D artist for shots on films like, Mission Impossible II, (2000), Exit Wounds (2001) and Queen of the Dammed (2002). Evaluated production pipeline, developed tools and methodology in that process. Involved in the PlayStation II Matrix game demo and on Matrix sequels R&D.

Supervising Technical Director and Associate Producer - Freeware (Sundance award winning short film.) - San Francisco 1998-2000

Responsible for wide range of tasks; coordinated production, schedule and defined crew assignments. Worked closely with 3D artists to device innovative techniques while creating and implementing utilities for streaming production workflow. I was also able to animate several shots.

Production Supervisor and Webmaster - ECHO (Egyptian Cultural Heritage Operation) - Cairo-Alexandria 1999

Use of 3D laser scanner to digitally record and model cultural sites, ranging from structures in Old Cairo to monuments on the Giza Plateau as part of a program of the United Nations to preserve Cultural Heritage sites around the world. Broadcasted QTVR clips viainternet, twice a day from different locations of Egypt.

Co-owner - Animaciones FIXION: 1993-1997

A local TV commercial production facility in Medellín, Colombia. Duties included general management, administer local resources, dealt with clients, TV stations and setting up sequence files. Lead character animator and architectural visualization 3D artist.

Lead character setup and animator TV/Cable-TV Video Productions - Medellín. Colombia 1991-1993

Lead character setup and animator in several productions studios for local TV stations and industrial/commercial videos. Also edited video clips which also included compositing of CG elements for local cable company network.

Back to Top

 

Education

Master in Fine Arts (MFA) - Computer Graphics and Digital Effects

Academy of Art University - San Francisco - 2000

Industrial Designer (also studies in Advertising and Graphic Design)

Universidad Pontificia Bolivariana, Colombia - 1994

Teaching Experience

Professor. Animation for Multimedia Applications - Universidad Pontificia Bolivariana/EAFIT - 1994-1997

"Pachamama" Latin-American Rural Educational Program.

Teacher. AutoCad - Universidad Pontificia Bolivariana - 1993-1995

Program to high-level Product Design students.

Guest Speaker - Academy of Art College - 1999

"Simulating a production Pipeline in an Academic Environment"

Graduate Students Directed Study Advisor - Academy of Art College - 1999-2001

Back to Top

 

Exhibitions & Awards

Academy Awards 2000

- Scientific and Technical Academy Awards: Part of an Academy Award wining R&D team* honored for the development of a system for image-based rendering allowing choreographed camera movements through computer graphic reconstructed sets. View.

Freeware 2001

- Showcased SIGGRAPH 2001's Electronic Theater & Computer Animation Festival. View.
- Sundance Festival Online Audience Award 2001 View.
- Featured on Sci-Fi Channel's Exposure 2001
- Alias|Wavefront Student Competition 2000 Best Animation (Group)
- Nomination for Pixies Awards (2002)
- Over 120,000 downloads at iFilm.

Second International contest of Industrial Design - Mexico D.F. Mexico

"Management for Public Solid Residues". Created a plan for municipal waste for the city of Medellín, Colombia - 1994

Guest Speaker - SIGGRAPH '99 (The Ozone Panel)

"Simulating a Production Pipeline in an Academic Environment"

Lecture on how Freeware was produced, through and organized collection of students; combining individual interests, skills, and subject to the academic resources and restrictions in order to meet production deadlines and international exhibition application deadlines.

Designer. City of Medellín, Colombia

December 1993. Figures and Christmas-light designs for the entire city of Medellín. Construction of plans and supervised production through a collaborative group of students and the electric company (EPM).

Back to Top

 

Skills

Excellent Management skills. Film and Digital photography - On-Set protocol and hands-on experience with photography, set-surveying and Lidar techniques. 2D and 3D animation and effects, particularly Maya. Compositing in Shake, Nuke and other shop proprietary tools. Proficient in Digital paint/editing. Knowledge of Perl, MEL, Python and shell scripting. Fluent in Linux or Windows.

Click here to Download PDF version

Back to Top