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Environment Lead - Digital Domain - Venice, Ca - 2008 - July 2009
Environment Lead for Roland Emmerich's 2012 (2009). As such I helped plan and shot the still photography in Vancouver, Los Angeles and Washington DC. Photographed the different sets and then oversaw the processing of the HDR Panoramas and other HDR imagery that would be the base for the projected sets, and matttepaintings. Photogrametry modeling (Maya), mattepaint (Photoshop) and slap comps (Nuke).
Special Projects CG Supervisor - Sony Pictures Imageworks - Culver City, Ca - 2004 - 2008
Part
of the team in I am Legend (2007), where we transformed the look of New
York city to simulate it being abandoned for several years. Worked in
the layout department on Surf's Up (2007), working with a camera system
that allowed the team to create a documentary feel to the movie. Also
worked with the lighting department creating the stereoscopic IMAX
version for Open Season 3D (2006). I worked on Sony's 3D building
pipeline and tool-set development applied on Superman Returns (2006),
Spiderman 3 (2007), and Ghost Rider (2007).
Virtual Cinematography Supervisor - ESC Entertainment - Alameda, CA - 2001 - 2004
Developing
tools and procedures to stream production pipelines dealing with
digital and film photography applied towards imagebase modeling and
image-base renderings. Direct interaction with every shot that goes
through the department. The Matrix Reloaded (2003), Matrix Revolutions
(2003), The Lady Killers (2004) and Catwoman (2004).
Lead of Virtual Backgrounds - Manex Visual Effects - Alameda, CA - 1999-2001
(Team and technique recognized at the 2001 academy awards.) Worked
as a 3D artist for shots on films like, Mission Impossible II, (2000),
Exit Wounds (2001) and Queen of the Dammed (2002). Evaluated production
pipeline, developed tools and methodology in that process. Involved in
the PlayStation II Matrix game demo and on Matrix sequels R&D.
Supervising Technical Director and Associate Producer - Freeware (Sundance award winning short film.) - San Francisco 1998-2000
Responsible
for wide range of tasks; coordinated production, schedule and defined
crew assignments. Worked closely with 3D artists to device innovative
techniques while creating and implementing utilities for streaming
production workflow. I was also able to animate several shots.
Production Supervisor and Webmaster - ECHO (Egyptian Cultural Heritage Operation) - Cairo-Alexandria 1999
Use
of 3D laser scanner to digitally record and model cultural sites,
ranging from structures in Old Cairo to monuments on the Giza Plateau
as part of a program of the United Nations to preserve Cultural
Heritage sites around the world. Broadcasted QTVR clips viainternet,
twice a day from different locations of Egypt.
Co-owner - Animaciones FIXION: 1993-1997
A
local TV commercial production facility in Medellín, Colombia. Duties
included general management, administer local resources, dealt with
clients, TV stations and setting up sequence files. Lead character
animator and architectural visualization 3D artist.
Lead character setup and animator TV/Cable-TV Video Productions - Medellín. Colombia 1991-1993
Lead
character setup and animator in several productions studios for local
TV stations and industrial/commercial videos. Also edited video clips
which also included compositing of CG elements for local cable company
network.
Education
Master in Fine Arts (MFA) - Computer Graphics and Digital Effects
Academy of Art University - San Francisco - 2000
Industrial Designer (also studies in Advertising and Graphic Design)
Universidad Pontificia Bolivariana, Colombia - 1994
Teaching Experience
Professor. Animation for Multimedia Applications - Universidad Pontificia Bolivariana/EAFIT - 1994-1997
"Pachamama" Latin-American Rural Educational Program.
Teacher. AutoCad - Universidad Pontificia Bolivariana - 1993-1995
Program to high-level Product Design students.
Guest Speaker - Academy of Art College - 1999
"Simulating a production Pipeline in an Academic Environment"
Graduate Students Directed Study Advisor - Academy of Art College - 1999-2001
Exhibitions & Awards
Academy Awards 2000
- Scientific and Technical Academy Awards: Part of an Academy Award
wining R&D team* honored for the development of a system for
image-based rendering allowing choreographed camera movements through
computer graphic reconstructed sets. View.
Freeware 2001
- Showcased SIGGRAPH 2001's Electronic Theater & Computer Animation Festival. View.
- Sundance Festival Online Audience Award 2001 View.
- Featured on Sci-Fi Channel's Exposure 2001
- Alias|Wavefront Student Competition 2000 Best Animation (Group)
- Nomination for Pixies Awards (2002)
- Over 120,000 downloads at iFilm.
Second International contest of Industrial Design - Mexico D.F. Mexico
"Management for Public Solid Residues". Created a plan for municipal waste for the city of Medellín, Colombia - 1994
Guest Speaker - SIGGRAPH '99 (The Ozone Panel)
"Simulating a Production Pipeline in an Academic Environment"
Lecture on how Freeware was produced, through and organized collection
of students; combining individual interests, skills, and subject to the
academic resources and restrictions in order to meet production
deadlines and international exhibition application deadlines.
Designer. City of Medellín, Colombia
December 1993. Figures and Christmas-light designs for the entire city
of Medellín. Construction of plans and supervised production through a
collaborative group of students and the electric company (EPM).
Skills
Excellent Management skills. Film and Digital photography - On-Set protocol and hands-on experience with photography, set-surveying and Lidar techniques.
2D and 3D animation and effects, particularly Maya. Compositing in Shake, Nuke and other shop proprietary tools.
Proficient in Digital paint/editing. Knowledge of Perl, MEL, Python and shell scripting. Fluent in Linux or Windows.
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